![]() The map shows icons of both live players and AI players and no matter what activity you’re involved in there seems to be players doing their own thing and keeping busy. The social aspect of Riders Republic is an extremely important part of the package as well, and as I referred to in my Trial Week impressions, you always feel as though you’re interacting with others while participating in events or even just exploring. So needless to say there’s a goofy cast of characters, some silly and impractical costumes, “Funkie” style sports equipment, and a few very unrealistic events, challenges and courses, but it somehow all works. Steep tried it to an extent, though here it’s a lot more “XTREME!” almost bordering on a cringe-inducing at first, although it’s definitely more self-aware than it seems initially and leans into it as more tongue-in-cheek than seriously. The aspect that pulls Riders Republic together is certainly the social, sports and music festival atmosphere. ![]() So in that respect I’m pretty happy with the amount of things to see and do in the game “at launch”. The content roadmap has a couple of interesting things in the works including a whole new BMX sport add-on, themed seasons and no doubt some additional licensed events. Riders Republic thankfully feels fairly complete in this launch version and being delayed a bit probably didn’t hurt it at all. The product we have right now at launch may differ from the product we will be playing in subsequent seasons - for better or for worse. “Final” for an ever-evolving live, open world sandbox game is relative of course. Now that it’s here and I’ve had the chance to put in dozens of hours across the beta, Trial Week and the retail product, I have some final thoughts on the experience. So obviously the reveal of Riders Republic piqued my interest quite a bit, especially with the promise of multiple sport types, a plethora of diverse environments and events, and the promise of 50 player live activities. I have no lack of experience with Ubisoft’s brand of online sandbox titles (and their open world-style games in general), and have put in enough time and effort to acquire Platinum Trophies for both Steep and The Crew over the past few years. Also On: Xbox Series X, PS4, Xbox One, PC
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